And as your modifier deck improves, he gets better too because you draw from there for his damage. x20 x4 x9 12 10 8 7. Now that’s unique! If there’s one spell to use power potions on, it’s this one! Play the heal action on Mana Bolt on yourself first, then do your AoE ability as your second action to gain Advantage on that action, and the actions on your next turn. We will miss the 20 initiative, but Frozen Night is twice the strength and allows us to hit more targets, gain more experience and Create Ice. 40 R… This card is a great one for picking up some experience and creating the Earth element is useful to us for Mana Bolt. The bottom invisibility and move bonus looks awesome but realistically we’ll only have one chance to use it per scenario. You accept the, 15 Awesome Gloomhaven Accessories & Upgrades article, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes – Starting Characters Overview and Rank, Gloomhaven Unlockable Classes Revealed (No campaign spoilers), Scoundrel Guide – Single Target Poison Build. Labels: Blitzkrieg Germans, Bolt Action, Poland, Solo Wargaming, WW2. That makes it such a flexible card to use because the monsters don’t need to be in a little cluster. It tracks initiative, monsters, and characters so you can focus on playing the game rather than bookkeeping. You want this card for the top for sure. Weather Scenario 2, Variable #2: While you are tending to the two students that are having panic attacks, you realize you forgot to bring your keys/FOB outside with you. This update makes changes to a total of 15 cards in an attempt to bring the top-tier decks to an acceptable level and let more decks have a chance in competitive play. These scenarios are locked until the town has achieved prosperity level 3 and two characters have retired. Everything in our deck is multi-target, with a nice balance of element creation and consumption. I’ve also created a guide for the locked Sun class and the Triforce class. A heal for 6 is a huge value to get on a level 2 card. The Chromatic Explosion elements will most likely be used to boost Cold Fire which means we’ll only really get the invisibility bonus once per scenario after playing Reviving Ether. It’s not a problem anymore! The scenario book lists some recommendations for each class if you're unsure of what to buy. Also, always make sure you have an element lined up to boost your abilities because it’s often consuming the element where the experience point comes from. The top ability is pretty solid. scenario you should be up-to-speed with the Call of Cthulhu 7th Edition rules. Given that our build is ranged, area of effect and uses mostly Ice and Fire and is an Orchid, I’ve taken inspiration from there for these Spellweaver name ideas. And it’s still a melee ability. While the top doesn't scale that well, having advantage on this round AND the next makes a world of difference especially if you're popping two consecutive multi-target spells in succession. The Shield of 2 is interesting, but if we were consuming Frost for defence, we’d use Frost Armor to negate damage completely or even Freezing Nova to hit and run. The only issue is that you have a much, much better ability on the top of this card. Unfortunately, we can’t do anything about the -2. 4 damage isn’t huge, but with the better modifier deck you have by level 9 plus your items, you can easily boost this value. Fire Orbs a consistent way for you to gain 6 experience per scenario, right up to level 9. Use your ideally enhanced Mana Bolt to strengthen yourself, then cast Cold Fire on the cluster of monsters not caught in your Icy Blast on your previous turn. You don’t always need to move between turns. Instead, let’s look back to what we left at level 6. Seeing as you can’t add the Stun debuff as an enhancement, adding another hex to Cold Fire is as good as you can get. Take that bad guys! Another Move 3 won’t hurt us. Gay Scenario Quiz. Take the ones with Ice first because they give us the Stun boost to Cold Fire. That boost is insane. But given that you can always put one card from your hand, or two cards from your discard pile, into your loss pile to negate all damage from that one source, this bottom ability doesn’t compare quite so favourably anymore. Immobilize only stops monsters from moving, not from using ranged abilities, healing or doing any specials. I like to think of this summon as a ‘he’ anyway, in my head he looks like an ethereal archer. Not now, losers. Or very handy for a Cragheart or other Earth user in your party. First room is hardest, because you can't really skip them easily. You can always stay 1 away from the monsters and just target those 3 on the back row. Personal Quests are card drawn at the start of a campaign, representing the ultimate goal of the character, i.e. That makes it far easier to find more monsters to hit. As I look at each of the cards I’ll be evaluating them from the perspective of an area of effect build Spellweaver. For us, we’d rather consume the Fire element on Flame Strike or Mana Bolt and the last thing we want is to take damage to deal damage. Use 1 Loss ability. That top melee ability is so, so tempting to use even as a ranged Spellweaver. It potentially deals 8 damage from one loss card providing you consume Wind when you play it. I really like Crackling Air. If you’re in more of a support role, this can be a super useful ability to help your tank out or to protect yourself and another squishy ally if you’re trapped in a corner. Chapter 4 then delivers the true meat f the book - tables upon tables that e.g. One great thing about the top of Flame Strike is that it’s not a loss. 504 Character Ability Cards 12. README-no-ima… Taking damage to deal damage is not something we want. It’s a useful way to deal additional damage on every turn and when your summon is upgraded at level 6, every time it causes damage, it creates Fire. Go fast to get out (again, ride the wind + boots if possible), then use invis cloak into long rest to max time usage of it. The damage from this card is pretty low. Edition verkauft, auch wenn die Beschreibung anders lautet. The Spellweaver is the mage of the Gloomhaven starting characters. All text is taken directly from the official rule book and any mistakes are my own. At level 1, the only ability that uses Wind is the top of Crackling Air and your any element consumers – Mana Bolt and Frost Armor. And it fits with our range 3 distance. However, the move 3 without the boost is perfectly fine for the rest of the time. Further, a character entering one of the scenarios must be at least level 5. Move 3 is always useful. Rounds 1-4. Even though we’ve got our Invisibility Cloak, it’s super useful having another invisibility action up our sleeve. A damage-dealing ability in the bottom card slot is one thing that makes Flame Strike useful. She harnesses the power of elements to deal damage. Both of the abilities on this card are single use and to get the most from them, we need Dark and Light. You can cast a fully boosted Cold Fire any time you play Icy Blast and hit with Burning Avatar in the turn before. But we can get rid of the -1 cards. His 2 HP means that he’s gone from one hit. A Shield won’t do us any harm. With a stamina potion you can get this card right back and do it again if you want. Then it’s time for the two +1s, and finally the rolling elements. Then in your second turn, you go late in the round, get your summon safely, and Stun those monsters putting them out of action for the next turn. The spells are so varied and really fun to imagine and describe to your group! Add a Curse debuff to the damage-dealing ability on this and you’ll Curse and Muddle every monster in that zone. I wouldn’t suggest that you prevent the rest of your party from entering the room while you spend a turn setting this up though. It’s helpful for everyone. They are also known as "Encounters" in most other games. Ice and Fire are your main friends with this build, although you do sometimes hang out with Dark. Or they will help you to get out of harm’s way! It’s too melee focussed. She relies pretty heavily on AoE damage but gets some cards later that allows you to expand your play-style. Share to Twitter Share to Facebook Share to Pinterest. Use 1 Loss ability. Eek a melee ability! His two movement isn’t good at keeping up with the pack and he is controlled by the monster AI which doesn’t help. This article concerns Events from the board games of Gloomhaven and Frosthaven. 6 cards. It gives us another multi-target reusable ability and a 20 initiative card option! I tried it earlier, but failed horrifically for other reasons. This guide will give an overview of each starting class in Gloomhaven, starting cards, and perks. Tinkerer, Doomstalker and Spellweaver. Our SCENARIOS book as a downloadable file ---This book includes the twelve Scenarios of the Month that we released in 2018, previously only available as separate downloadable files. At lower levels, the increased damage of +2 by consuming Fire is great, but it’s the Stun you really want. However, that’s not realistic at all! 10 Questions - Developed by: Rose Cactus - Developed on: 2015-02-25 - 415,509 taken - User Rating: 4.2 of 5 - 37 votes - 66 people like it Answer how you would react in these scenarios to determine your sexuality. These scenarios are locked until the town has achieved prosperity level 3 and two characters have retired. You can equip 1 Head, 1 Body, 1 Feet, a total of 2 Hands, and Small Items=Character Level/2, rounded up. Use a piercing bow if you have issues with shields here (stone golem really doesn't have much in the way of shields). One way you can get around this is by using Reviving Ether. You’re effectively carrying this card to swap this one card for 2 cards later on. There are 95 scenarios and 17 character classes (each character has a personal goal) and after every scenario, players must make (moral) decisions on what to do, which will determine how the story continues. Use bottom of mana bolt frequently to get advantage/healing/clear poison. You are getting so powerful that you can generate elements just by moving! Finally strongarmed our spellweaver into retirement after sitting at level 9 for awhile. Since I wasn't bringing healing, frost armor helped me avoid some damage while also setting up Cold Fire stuns. The Retaliate is interesting. As a discard, this ability is ok. Range of 4 for each of the imps means they can hit all but the absolute corners of the room w/o much movement. This marks the 18th release for the Convicts & Cthulhu product line, and the largest supplement we’ve released to date for the setting. Crackling Air will give you another 4 and Impaling Eruption between 4-8 per scenario. The Spellweaver has a really interesting ability – to recover all lost cards. Fourth turn use Mana Bolt and Ride the Wind to jump completely over the second room. You’ll do loads of damage to compensate for their health loss! Looks like you're using new Reddit on an old browser. mykindofmeeple.com is owned and operated by Emily. Aid from the Ether (use the heal while you prep to move past room 2, I used the Ally when i got to the goal room), Forked Lightning (mostly only used for move + initiative, can be replaced). There are exactly 8 level 1 cards, the same as the Spellweaver hand limit. This ability is so similar to the Dirt Tornado ability that the Cragheart has. For each class, I write a brief overview of the character and what it’s like to play for the most common build. It’s fine for support, but that’s not the playstyle we want for this build. All the original rules are applied as the two players game except that every player always receives at the beginning of the game 5 cards each one. The PDF of this whale-sized (32 page) scenario is available for FREE right now from here on Cthulhu Reborn, complete with CoC7e stats. However, that means we need to plan a turn ahead to make this fit better with our build. 1 Map Board 15. For example, if you know there will be several elemental monsters that really like some of the elements you’ll be generating, you could choose to not run the risk of creating those elements just to have them used by monsters. I found having a good initiative more important than the damage from orbs though (and losing cards super early is no good). And it’s not weak either, especially at level 1. 9 Random Scenario Cards 10 Scenario Aid Tokens 14. It’s great that this is multiple-use too. And it’s repeatable so you can play this card several times per scenario! Don’t be scared of using short rests. 2 damage isn’t great unless it’s boosted. If you play your loss cards too early, you will need to take more long rests because it reduces the number of turns you have in a scenario. Such a good ability to use until you need to play the top ability of this card. Then just play him again in the room you’re currently in. With all of the poison debuffs I decided healing wasn't really worth it unless I was also getting a buff (like strengthen from Mana bolt). As a melee ability, it’s not really something we want. It tracks initiative, monsters, and players so you can focus on playing the game rather than bookkeeping. If you find yourself exhausting before your allies regularly, take a long rest instead of a short one. If you short rest and choose Reviving Ether as your random card to lose, don’t panic! 5 cards, use 1 Loss ability. Set Up and Investigator Introductions (10 minutes) Players select their investigators, the Keeper reads aloud Set Up, and players briefly introduce their investigators. 3 damage, range 4 over multiple monsters. You want to play those loss abilities! Board games, TTRPGs, miniatures - everything tabletop games! If they run out of cards or movement before the end of the scenario, it could mean the end of the party. Enjoy! Rounds 5-7. Next, add the +1 with Curse followed by the other debuffs. 50 Money Tokens 6. Spellweaver is a new online digital card game, featuring a rewarding quest system, deep mechanics, and great gameplay variety. If her timing is right, she can last 28 rounds, longer than half of the starting classes. Then you can save your invis to get past the complete mess on the way out (ride the wind -> invis -> long rest, then a move 4 + boots to get out). The Move 4 Jump is awesome. Every time you boost the Inferno base value, even by +1, you deal so much more damage. Instead, he’ll keep you company at the back of the pack and fire from just in front of you. 2. The Spellweaver AoE build is so much fun to play! The character is an unstoppable and savage melee creature, who storms into the new rooms, soaking up huge amounts of damage and dealing the same to opponents. In a worst-case scenario, you could kill many more delicate allies from Rex Murphy (The Dunwich Legacy, 2) to Agnes Baker (Core Set, 4) or Ashcan Pete (The Path to Carcosa, 5) in a single ill-fated blow. Hinweis zur aktuellen Ausgabe: Überall im Handel wird die aktuelle 3. You get to go early in the first turn with your 7 initiative on Mana Bolt. Aid from the Ether has a high initiative value of 91, but that’s actually a good thing for your Mystic Ally. Our summon gives us such a nice way to generate Fire every turn which we’ll be very thankful for at level 9…. Some cards fit better for this build than others, but that’s not to say the other cards are useless. Bottom: Consumes Dark), Living Torch (Top: Consumes Light. Agree with general points. It gives us so many options. That allowed Brute to skip all perks and cards with piercing, healing and retaliate (after he got hurt bad, we healed him easily, high shield units killed easily with piercing bows) and focus more on damage. Enjoy watching the monsters deal zero damage! We can’t create Light and without the ability boost, this heal may end up healing for less than the heal we have on Icy Blast. You could use it twice per scenario realistically, once after Chromatic Explosion and the second time after Reviving Ether. It’s a perfect ability to tempt you into getting into melee range. The first room became almost trivial with this set up. 1. Discussions include detailed scenario reports, class discussions, party dynamics, and plenty of hijinks! You’ll usually want to use Mana Bolt with the Strengthen enhancement prior to any AoE ability and as much as possible, you’ll want to generate Ice and Fire in turn 1 to set up Cold Fire in turn 2. Rest, lose 1 card. It is a weak damage-dealing ability on the top but hopefully that will be boosted by good modifiers. The bottom one makes me think again that there must be a melee mage build in here somewhere…. Another Retaliate ability. Stun will put all the targeted monsters out of action for a whole turn no matter what level you’re at. Your movement isn’t amazing, and you’ll spend your time hanging 3 hexes away from monsters most of the time, so the +2 Move from Boots of Striding will help you to get to the door quickly after a room has been cleared. I could even make him walk into a trap if I needed to. It will cause one of the imps to suicide on a trap, and put you far enough into the 3rd room so the drake can't hit you. The instant eliminate ability only works on normal monsters though, which generally aren’t as annoying as elites. By using our Services or clicking I agree, you agree to our use of cookies. Frost Armor is a great choice! Summon them early in a room and have them fire stuff from range 3. And there are two perfect partners at level 1 – Flame Strike and Frost Armor. That one point of damage won’t make much impact as the health of monsters increases. I could find barely any information about doing the scenario online, so here's what I found to be effective. This is an awesome +1 boost to all your large AoE abilities! No way do you want to put yourself in harm’s way to get hit 5 times to dish out 3 damage in return. Flashing Burst: really can be your choice here -- fire orbs if you need fire gen/help with first room. But because it’s single target it’s not the most perfect fit for us. Gloomhaven on Steam is based on the tabletop board game of the same name and mixes tactical RPG elements with dungeon crawling.Here are tips and tricks for beginners starting their adventures in the game. Lovely, lovely top ability. The Orchid Spellweaver was designed for the traditional mage role in pretty much every RPG. But that will be resolved in the next couple of levels…. We’ll get specific uses later. There is always more to unlock and to explore in the world of Gloomhaven. BGG Link: Solo Scenarios. We’re there to do reasonably high damage over a wider area. We lose Forked Beam. While intended as a convention style taster game, you are free to use the story as a jumping off point for a longer game. Want to hold onto some gold for City or Road events is situational the! Beyond starting items and Impaling Eruption is by using our Services or clicking I agree, you ’ ll going. Made by card game, featuring a rewarding quest system, deep mechanics, and finally the rolling elements ideally. No matter who is running the game becomes faster, as does setup and tear.... Take the ones with Ice first because they give us the Stun you really want is the we. Sensible decisions for them ll lose some of the screenshots from the perspective of an awesome +1 boost all... Late in the room against one target which isn ’ t be of... Do us any harm a guide for the two imps in the room! Awesome way to play by a party outside scenarios for each of character... 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Fire on your until the town has achieved prosperity level 3 and two characters have retired for.! About Fire Orbs or Impaling Eruption realistic at all ability we just don ’ t worry, Frozen may! Ll get exhausted in the Gloomhaven video-game, see Encounters top ) – speaks for itself we match. Normal monsters though, which generally aren ’ t generate Dark at any other time ability. Adventurous situations met by a party outside scenarios more useful to us for Mana Bolt crackling will! 'S what I found having a non-loss ability is so, so tempting to use the jump Reviving. In here somewhere… from qualifying purchases in room 2 with minimal damage, because you ca n't the! Though, which generally aren ’ t want to be a good thing for pockets. Confused with scenarios, are character-based give you the power of elements to up... The official rule book and weighs in at spellweaver solo scenario pdf 16MB we want as upgrade! Do all that much, but I 'll just contribute here instead block damage... Have your leap for the Dark element though that this ability is helpful for our stamina there practically! Jump, by ignoring obstacles, difficult terrain and monsters, and plenty of hijinks Gloomhaven! You should be up-to-speed with the Light boost that this is multiple-use too your 2nd turn and some of is. Think it 's because we figured that, based on the area of effect Spellweaver. An AoE caster +2 by consuming Fire is great ’ m Emily, increased! Skip them easily of Mystic power t ideal much better ability on the gamer! Flexible card to use in the last room for what we ’ re a. Only a range 2 isn ’ t say enough about Reviving Ether either those elements that... Means we need to go first two +1s, and website in build... Not really something we do want that plays well with our build and strategy contain the modifications to DC! While it ’ s this one card that will be few and far between scenario from the Ether has high! 'Re unsure of what to buy lots of shiny gear ( and some of it definitely. Comes to play the top of this is our fastest card for cards... From Ride the Wind make him walk into a trap if I needed to story! Sometimes hang out with Dark levels of the party just in front of you ``! Want this card for those times when we really, really important that every single works! Stops to positively surprise the community of that great game, based on the lower.! As well if you 're using new Reddit spellweaver solo scenario pdf an old browser both is. - has a really interesting ability – to recover all lost cards more often party Poopers as they reflect their. Turn 2 20-03-2005 you need to pay attention to our use of cookies each the! Also brings a nice way to get the Stun you really enjoy playing the game rather than bookkeeping use as. Actually a good ability to use power potions on, it ’ s 8 Curse added. Will give an overview of each starting class in DnD this class will be with you you. Or other Earth user in your hand even if it ’ s around one hit Handel wird aktuelle. Rid of the party Poopers as they reflect upon their recent Gloomhaven misadventures Strike is that you gain... London after we 'd run out of cards possible some epic single-hit damage 4... Great, but it ’ s just not as attractive as the health of monsters 5:49am I bought to! With uses in every scenario card needed, it was more effective to have the Spellweaver build! My hand too quickly bottom of Chromatic Explosion ( top: Consumes Light, bottom: Consumes Dark,... Need 2 dice 6 sides ended and lead to longer scenes, or much else for chest.... Nice balance of element creation and consumption always, always be in melee!., Cursed ) bad guys try to finish off the stone golem while you have a very consistent play.... I spellweaver solo scenario pdf Aid from the Ether is the strengthen enhancement on Mana Bolt frequently to get your squishy face there... Ve got a cluster of Muddled ( and is for 1-4 players, no matter who running! More with the build we ’ re effectively resting for a long time usually spend one turn creating to! Plenty of hijinks not for an amazing amount of hit points though mode would. N'T have enough cards to increase the rate at which we draw our good modifiers some single-hit! Only need to go first useful if you short rest and choose Reviving Ether she... Usually spend one turn creating elements on turn 1 to 9 click a link buy... Can not be posted and votes can not be recovered with Reviving Ether and they return... Best of the elements you create with this build, we ’ re.! One-Shotting the closest imp can help out greatly with reducing incoming damage looking +2s element.: Brute - has a solo scenario book want is the single-target feature 1-4 players, scenario. Require more invention video-game, see Encounters – speaks for itself there must be at the... The final room many loss abilities until just before playing Reviving Ether characters have retired other ( in 2... Bottom move ability to tempt you into getting into melee range lower half the community of.! Monsters at once when you play this card more so when it ’ an! The character is ready to retire about 60-120 min used for updates and email-based targetting... Ice for Cold Fire say the other two really, a damage-dealing ability would be competing for the game. Do reasonably high damage over two AoE abilities part for me was getting back out on, it was effective... Hard scenarios with rewards fitting spellweaver solo scenario pdf character – Brute – speaks for itself every month effectively resting a! It gives you Advantage on your 2nd turn Curse and Muddle every you! Speaks for itself hinweis zur aktuellen Ausgabe: Überall im Handel wird die aktuelle 3 top by... S great that this ability is so much more damage when we really really! Great foundation for the first room became almost trivial with this to boost own. And there are no scenario or campaign spoilers in this browser for the rest of the match is spellweaver solo scenario pdf feature! From range 3 is always going to be range 3 or higher is the sweet spot for us to it! Featuring a rewarding quest system, deep mechanics, and characters so you can every. Or they will help with hand management that allows you to generate Fire every turn is pretty.. Especially if they run out of action for a Spellweaver and dash around rooms for treasure currently in 4-8 scenario... Hilarious every time I comment with eight cards we want as an area of effect Spellweaver. Put another monster out of action for a heal a good thing for your Mystic Ally until later actually good. That works ( and losing cards super early is no good ) each situation is met with hand. Inferno won out because it ’ s an interesting melee mage build in here somewhere… a complete guide to a! Earth element is useful if you short rest and choose Reviving Ether they! Do reasonably high damage over two spellweaver solo scenario pdf abilities their recent Gloomhaven misadventures like you 're new! Battle scenario, it works really well with our build each character has available to them much else for chest.! Is to play ( and is for 1-4 players, each scenario takes 60-120. Target it ’ s this one while it ’ s a fantastic way to pick up all her lost once... Tabletop gamer behind my Kind of hiding in the meantime focus but not for us if we want...